Sing With Me!



  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 10 (+0)

HP: 75 HD: 7d12 AC: 15 (+2 when using a shield)
Initiative: +2 (adv.)
Speed: 40 ft.
Proficiency: +3
Passive Perception: 13 Passive Insight: 10
Height: 6’6" Hair: Blond Eyes: Gold Skin: Red Age: 25 years old

Background: Entertainer

Languages: Common, Giant
Ability: Strength, Constitution
Skill: Perception, Intimidation, Acrobatics, Performance
Tool: Drums
Armor: light, medium, shields
Weapons: simple, martial

Rages: 4 Rage Damage Bonus: +2

Kanabō (large Maul) +8, 4d6 + 5 bludgeoning, disadvantage, magic
Light Hammer +8, 1d4 + 5 bludgeoning, throw (20/60)
Unarmed. +8, 1d4 + 5 bludgeoning

Shockwave: [Action] AOE centered on self; all creatures of your choice on the ground within range 60ft, make a DC15 con save or become stunned for 1 min.. Affected creatures can make a save at the end of each of their own turn to end the effect early. Recharges at dawn.

Oni War Training. You gain proficiency in light and medium armor as well as mauls.
Iron Stomach. Whenever you roll a 1 on a Constitution saving throw, treat the result as a 20 instead.
Powerful Build. You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
Burning Eyes. You have advantage on saving throws against being blinded, and magic can’t blind you.
Lesser Regeneration. If your hit point total is half your maximum or lower, you can spend a reaction to activate lesser regeneration. While this ability is active, you regain a number of hit points equal to proficiency + your Constitution modifier (minimum 1) at the start of your turn if you have at least 1 hit point. Lesser regeneration lasts for three rounds at 1st level, four rounds starting at 3rd level, and five rounds starting at 5th level. You can’t use this feature again until you finish a short or long rest.

Strength +2


Rage In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:
• You have advantage on Strength Checks and Strength saving throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast Spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.

Once you have raged the maximum number of times for your barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Unarmored Defense While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
Reckless Attack You can throw aside all concern for defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.
Danger Sense You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and Spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
-Spirit Seeker You gain the ability to cast the beast sense and speak with animals spells, but only as rituals.
-Totem:Bear While raging, you have resistance to all damage except psychic damage.
Extra Attack You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
Fast Movement Your speed increases by 10 feet while you aren’t wearing Heavy Armor.
Feral Instinct Your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of Combat and aren’t Incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

  • Thinks fondly of his mum
  • Likes to sing various songs from home
  • Rather Boisterous
  • IS aware of what he’s “doing”, most of the time
    -—Just doesn’t care.

Amon is an Adventure ONI; or more specifically a ONI that didn’t have anything better to do than pester his peers. Thus, was given great title of “Adventurer”; so as, to explore the great lands beyond. Amon has great many a tale of hitting various things with his Kanabō, and various parties, songs…


Something Wicked Rune0